![]() It says in the email approximately 10 to 25 days to receive. ![]() Which should reduce the amount of work as you'll only have ~20-30 or so territories to manage instead of 274 cities.I ordered the 16000 powerpack from them just before the holiday that was posted here, and they just emailed me this morning my order "shipped", they told me ahead of time my order would be delayed because of the holiday and I told them I knew about that. One of which will be a smaller territory style map. In v1.22 we'll be getting new maps and additional map systems. Keep up the good work! Glad you're enjoying the game. (This will be true for everything you own 50%+1 of.)Īnything more than this will not be implemented.Īnyway, that’s really the only gripes that come to mind so far. When it is implemented your marques will be able to pull from your component/vehicle designs and you will be able to do the same. Currently we don't have platform sharing implemented but it is a planned feature. Wholly-own subsidiary is what you're looking for. As when I play I pretty much use the 6 pre-made continent districts then the game becomes managing 6 factories and 6 branches instead of 274 Factories and 274 branches. When I’m a conglomerate and managing multiple marques, vehicles, and branches with multiple factories around the world it would become tedious real quick to have to manually set production The districting system should ease most of the tediousness. Using the districting system and the Marque filter to manage the prices. ![]() Then assigning ownership of factories in those areas to those marques. In which case you would use separate marques for selling to separate parts of the world. However this is only on the drawing board as the concept of "ownership" for marques was only just implemented a few weeks ago. In the future we may allow you to limit auto-production of a marque to factories "owned' by the marque. To compensate for this we currently spread production around to 3 random factories per each increase production adjustment and then an additional 2 based on the amount of empty lines per production increase adjustment. And if the formula was perfect it would cause an extreme increase in turn times. If the formula was not perfect it would create an extreme amount of over production. Unfortunately this is not possible as it would require a significant amount of time to process every branches requirements, all production within shipping those ranges and then compensating for every possible overlap of factories. I’d like the AI to leave the shipping distance and district locks alone if I set them. ThatGuy790 a écrit : I think it should be changed because as of now the auto-produce AI isn't smart enough to take advatage of local factories. Granted, it might not be in your vision for the game to cede so much control to AI bots, but you can never have too many options.Īnyway, that’s really the only gripes that come to mind so far. For example, maybe I can set a marque up and configure it to only produce and sell revisions and redesigns of vehicles that I initially build or lay out specs to, with options such as never exceed cost of last vehicle, always have a higher overall rating of previous design, etc.Īnd to sort of expand on my last idea, what if we could set up AI controlled engineering departments that work about the same but for engines, chassis, and gearboxes. Yes, I know it’s possible to spin marques off and collect profits from them, but an AI controlled marque would also be nice. I could see why its set to behave this way, but I imagine when I’m a conglomerate and managing multiple marques, vehicles, and branches with multiple factories around the world it would become tedious real quick to have to manually set production because if I turn on auto-produce the AI ruins margins by shipping too far, even when there are factories available locally.Īnother thing I think would be nice is if we could assign an AI manager to marques. I think it should be changed because as of now the auto-produce AI isn't smart enough to take advatage of local factories. Hi Eric, i'm currently about 40 years into a game session on the v1.20 branch with a pretty big company and I just have a few suggestions:Ĭurrently you cannot control shipping distance nor restrict shipping to certain districts when you have auto-produce turned on.
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